Set the Level
The level - similar to logging levels - is generally added by default based on the integration. You can also override it within an event.
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USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();
SentrySubsystem->SetLevel(ESentryLevel::Info);
The same result can be achieved by calling corresponding functions in blueprint:
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Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").
- Package:
- github:getsentry/sentry-unreal
- Version:
- 0.16.0
- Repository:
- https://github.com/getsentry/sentry-unreal